#pragma once

#ifndef STONEBLOCKS_H
#define STONEBLOCKS_H

#include "PhysicalObject.h"

class StoneBlocks : public PhysicalObject
{
public:
	StoneBlocks(GameState *gameState, int unitsWide, int unitsHigh);
	~StoneBlocks();

	virtual void draw();

	int getUnitsWide() { return m_unitsWide; }
	int getUnitsHigh() { return m_unitsHigh; }
private:
	int m_unitsWide;
	int m_unitsHigh;
};

#endif

